﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace WorldSimulator.PhysicsEngine
{
	/// <summary>
	/// Object that can be identified by a name
	/// </summary>
	public interface INamedObject
	{
		/// <summary>
		/// The object's name
		/// </summary>
		string Name { get; }
	}
}
